

Switch players can access the new 1.20 update for Kingdom Two Crowns now. New Lands, Old Problems - Ardania, though a great land filled with many wonders, was continuously plagued by monsters and beasts of legend. Norse Lands: Fixed an issue that would sometimes cause the ruler ability shrine to highlight and purchase a different item while the ruler is making a payment. Norse Lands: Fixed several issues with Berserker potions and towers. Didnt know why they would dare invade the holy land of Thrane. Norse Lands: The Crusher Greed and the wild boar should now collide properly with the Kelpie’s ice wall ability. Covered in tarps and with noone manning them, twelve animated ballista rolled silently. The machine used two torsion springs with levers inserted into twisted ropes made from animal sinew, giving incredible power for its size. Your dog should no longer get so excited that it would sometimes disappear while howling at a blood moon.įixed an issue that made it impossible to switch back to a steed that was previously used by the ruler.įixed a bug where buildings would sometimes not spawn when revisiting an island in a later reign.įixed an issue that would cause abandoned bomb barrels and fire barrels to never be used again.įixed several visual issues with the coat of arms. At close targets, a ballista could be aimed effectively but accuracy came at a cost in range it could fire around 500 metres. We also fixed an issue that would sometimes cause some coins to turn invisible when making a payment in co-op mode, and an issue that would sometimes cause Players 2’s coin purse to stop working. For real this time! (But do tell us if it still happens.) You should get as many archers as possible, as well as a minimum of 5 builders, 4 to man the catapults, and 1 to construct your orders. We did another pass on patching up the coin purse – coins should no longer drop randomly without the ruler’s consent. Try to recruit as much lost souls as possible. Small improvements to Knights and their Archers in combat. Their arrows will strike true and no longer get stuck in walls as often.įarms will now deploy farmlands more quickly.

Super valuable building from behind an extra wall check that range The Knight Hermit Tower will replace the tower with something completely new. This allows them to leave and go hunt for you. Greed portals will not open as easily when the ruler gallops past them.īallista towers are now taller. The Ballista Hermit Tower will replace a towers archers with a single builder. Kingdom: New Lands builds upon the gameplay and mystery of Kingdom by introducing new content. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands. Summary: Tales spread of far off isles with mysteries waiting to be discovered. The game will now give you an extra moment to recover your crown (or dog, in Dire Island) before the game is lost. Generally favorable reviews based on 84 Ratings.
